5#include "../game_object.hpp"
6#include "../../components/ui/inputfield_component.hpp"
Base class for everything that lives in the scene.
Definition game_object.hpp:20
T * getComponent()
Returns the first attached component of a type.
Definition game_object.hpp:93
Color color
Text color.
Definition textrenderer_component.hpp:27
void setFontHeight(int heightIn)
Sets the font's pixel height (reloads the font).
Definition textrenderer_component.cpp:95
Color backgroundColor
Background fill color.
Definition textrenderer_component.hpp:28
Definition audiomanager.cpp:4
RGBA color stored as normalized floating-point components.
Definition color.hpp:12