4#include "../gameobjects/game_object.hpp"
6#include "../../types/types.hpp"
Base class for everything that lives in the scene.
Definition game_object.hpp:20
T * getComponent()
Returns the first attached component of a type.
Definition game_object.hpp:93
Base interface for all components attached to a GameObject.
Definition component.hpp:17
Definition audiomanager.cpp:4
Three-component floating-point vector.
Definition vector3.hpp:13