cangine
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cangine::InputField Member List

This is the complete list of members for cangine::InputField, including all inherited members.

activecangine::GameObjectprivate
appendComponent(T *component)cangine::GameObjectinline
componentscangine::GameObjectprivate
destroy()cangine::GameObjectinline
destroyComponent()cangine::GameObjectinline
GameObject()cangine::GameObject
getBackgroundColor() constcangine::InputFieldinline
getBorderColor() constcangine::InputFieldinline
getBorderColorFocus() constcangine::InputFieldinline
getBorderWidth() constcangine::InputFieldinline
getColor() constcangine::InputFieldinline
getComponent()cangine::GameObjectinline
getComponents()cangine::GameObjectinline
getContent() constcangine::InputFieldinline
getCursorColor() constcangine::InputFieldinline
getCursorPos() constcangine::InputFieldinline
getHeight() constcangine::InputFieldinline
getIFC()cangine::InputFieldinline
getPlaceholder() constcangine::InputFieldinline
getPlaceholderColor() constcangine::InputFieldinline
getWidth() constcangine::InputFieldinline
ifccangine::InputFieldprivate
InputField()cangine::InputField
isActive()cangine::GameObject
newComponent(Args &&... args)cangine::GameObjectinline
onDisable()cangine::GameObjectinlinevirtual
onEnable()cangine::GameObjectinlinevirtual
onMouseEvent(const MouseEvent *e)cangine::GameObjectvirtual
onUpdate(double deltaTime)cangine::GameObjectvirtual
pendingDestroycangine::GameObjectprivate
setActive(bool a)cangine::GameObject
setBackgroundColor(Color colorIn)cangine::InputFieldinline
setBorderColor(Color colorIn)cangine::InputFieldinline
setBorderColorFocus(Color colorIn)cangine::InputFieldinline
setBorderWidth(float widthIn)cangine::InputFieldinline
setColor(Color colorIn)cangine::InputFieldinline
setContent(std::string contentIn)cangine::InputFieldinline
setCursorColor(Color colorIn)cangine::InputFieldinline
setCursorPos(int posIn)cangine::InputFieldinline
setHeight(float heightIn)cangine::InputFieldinline
setOnReturn(std::function< void(std::string)> functionIn)cangine::InputFieldinline
setPlaceholder(std::string placeholderIn)cangine::InputFieldinline
setPlaceHolderColor(Color colorIn)cangine::InputFieldinline
setWidth(float widthIn)cangine::InputFieldinline
~GameObject()cangine::GameObjectvirtual