cangine
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cangine::Button Member List

This is the complete list of members for cangine::Button, including all inherited members.

activecangine::GameObjectprivate
appendComponent(T *component)cangine::GameObjectinline
btnComponentcangine::Buttonprivate
Button(std::string text, Vector3 position=Vector3(0, 0, 0), Color foreColor=Colors::BLACK, Color hoverColor=Colors::GRAY, Color focusColor=Colors::DARK_GRAY, Color backgroundColor=Colors::WHITE)cangine::Button
ButtonComponentcangine::Buttonfriend
componentscangine::GameObjectprivate
destroy()cangine::GameObjectinline
destroyComponent()cangine::GameObjectinline
GameObject()cangine::GameObject
getComponent()cangine::GameObjectinline
getComponents()cangine::GameObjectinline
getFontHeight()cangine::Label
getSize()cangine::Label
getText()cangine::Label
getTextRendererComponent()cangine::Label
getTexture()cangine::Button
isActive()cangine::GameObject
Label(std::string text="Label", Vector3 position=Vector3(0, 0, 80))cangine::Label
newComponent(Args &&... args)cangine::GameObjectinline
onClick(const MouseEvent *e)cangine::Buttonprivate
onClickHandlerscangine::Buttonprivate
onDisable()cangine::GameObjectinlinevirtual
onEnable()cangine::GameObjectinlinevirtual
onMouseEvent(const MouseEvent *e)cangine::GameObjectvirtual
onUpdate(double deltaTime)cangine::GameObjectvirtual
pendingDestroycangine::GameObjectprivate
registerOnClickEvent(std::function< void(const MouseEvent *)> handler)cangine::Buttoninline
setActive(bool a)cangine::GameObject
setBackgroundColor(Color colorIn)cangine::Label
setColor(Color colorIn)cangine::Label
setFontHeight(int heightIn)cangine::Label
setText(std::string text)cangine::Label
setTexture(Texture *textureIn)cangine::Button
trccangine::Labelprivate
~GameObject()cangine::GameObjectvirtual