This is the complete list of members for cangine::Button, including all inherited members.
| active | cangine::GameObject | private |
| appendComponent(T *component) | cangine::GameObject | inline |
| btnComponent | cangine::Button | private |
| Button(std::string text, Vector3 position=Vector3(0, 0, 0), Color foreColor=Colors::BLACK, Color hoverColor=Colors::GRAY, Color focusColor=Colors::DARK_GRAY, Color backgroundColor=Colors::WHITE) | cangine::Button | |
| ButtonComponent | cangine::Button | friend |
| components | cangine::GameObject | private |
| destroy() | cangine::GameObject | inline |
| destroyComponent() | cangine::GameObject | inline |
| GameObject() | cangine::GameObject | |
| getComponent() | cangine::GameObject | inline |
| getComponents() | cangine::GameObject | inline |
| getFontHeight() | cangine::Label | |
| getSize() | cangine::Label | |
| getText() | cangine::Label | |
| getTextRendererComponent() | cangine::Label | |
| getTexture() | cangine::Button | |
| isActive() | cangine::GameObject | |
| Label(std::string text="Label", Vector3 position=Vector3(0, 0, 80)) | cangine::Label | |
| newComponent(Args &&... args) | cangine::GameObject | inline |
| onClick(const MouseEvent *e) | cangine::Button | private |
| onClickHandlers | cangine::Button | private |
| onDisable() | cangine::GameObject | inlinevirtual |
| onEnable() | cangine::GameObject | inlinevirtual |
| onMouseEvent(const MouseEvent *e) | cangine::GameObject | virtual |
| onUpdate(double deltaTime) | cangine::GameObject | virtual |
| pendingDestroy | cangine::GameObject | private |
| registerOnClickEvent(std::function< void(const MouseEvent *)> handler) | cangine::Button | inline |
| setActive(bool a) | cangine::GameObject | |
| setBackgroundColor(Color colorIn) | cangine::Label | |
| setColor(Color colorIn) | cangine::Label | |
| setFontHeight(int heightIn) | cangine::Label | |
| setText(std::string text) | cangine::Label | |
| setTexture(Texture *textureIn) | cangine::Button | |
| trc | cangine::Label | private |
| ~GameObject() | cangine::GameObject | virtual |