cangine
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camera_component.hpp
Go to the documentation of this file.
1#pragma once
2#include "component.hpp"
3
4namespace cangine {
5
12 private:
14 public:
25 };
26}
27
Component marking its game object as the active camera.
Definition camera_component.hpp:11
static CameraComponent * getInstance()
Returns the active camera component.
Definition camera_component.cpp:22
static CameraComponent * instance
Singleton instance (the active camera).
Definition camera_component.hpp:13
Base class for everything that lives in the scene.
Definition game_object.hpp:20
Base interface for all components attached to a GameObject.
Definition component.hpp:17
GameObject * gameObject
Owning game object.
Definition component.hpp:19
Definition audiomanager.cpp:4