30 void update(
const void* data,
size_t size);
Wraps an OpenGL Vertex Buffer Object.
Definition vbo.hpp:11
void update(const void *data, size_t size)
Uploads raw vertex data to the buffer.
Definition vbo.cpp:21
void bind() const
Binds the buffer as the current array buffer.
Definition vbo.cpp:14
void unbind() const
Unbinds the current array buffer.
Definition vbo.cpp:18
~VBO()
Deletes the underlying OpenGL buffer object.
Definition vbo.cpp:10
unsigned int ID
OpenGL buffer object handle.
Definition vbo.hpp:13
VBO()
Generates the underlying OpenGL buffer object.
Definition vbo.cpp:5
Definition audiomanager.cpp:4